Windows 10/11 x64 · v1.0.0 Stable Alpha · 18+
Frequently asked questions
General
- What is Eidovara?
- Eidovara v1.0.0 is a local-first Windows desktop workspace (Alpha release). It includes media, research, optional Soul layer, persistent continuity, custom themes, and gaming mode. 18+ restricted source-available software.
- Is Eidovara free?
- Yes, v1.0.0 is a free Alpha. No payments, checkout, or subscriptions are implemented. Features are included at no cost within the 18+ framework.
- What does 18+ mean?
- Eidovara includes adult-oriented features, media, and research capabilities. Users must confirm they are 18 or older to access the software. This gate applies across all touchpoints: LICENSE, TERMS.md, AGE.md, CLI, kernel, and desktop UI.
Soul Layer
- What is the Soul layer?
- Soul is an optional assistant layer with persistent continuity, configurable personality, voice/presence, research, media, and tool support. It is software, not a consciousness claim. Triple-gate: age + enablement + consent.
- Can I disable Soul?
- Yes, Soul is optional. You can use the workspace entirely without the Soul layer. The desktop interface and core features remain functional.
- Is Soul a conscious entity?
- No. Soul is explicitly software with no consciousness claims. The project document states: "Soul is software, not consciousness."
Licensing and Legal
- What license is Eidovara under?
- Eidovara v1.0.0 is source-available under LicenseRef-Eidovara-Source-Available-1.0. It is not open source and cannot be relicensed under MIT, Apache, GPL, BSD, or CC licenses. See the LICENSE file for full terms.
- Can I modify and redistribute Eidovara?
- Source-available means you can view and study the source code, but redistribution and modification are restricted under the LicenseRef-Eidovara-Source-Available-1.0 license. Open-source relicensing is prohibited.
- Who owns Eidovara?
- Eidovara is created and owned by Tyler Michael Bosworth, published under the intended business name Soul Consciousness Studios. Third-party software, services, models, marks, and media retain their respective ownership and licenses.